Nov 12, 2006, 12:39 AM // 00:39
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#1
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Academy Page
Join Date: Jun 2006
Location: derby, england
Guild: all you need is [bud] {{{looking for new members
Profession: Mo/
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pop! an idea for a build
omg i was just reading throw the builds and this build popped in to me head, so i wont be able to test out the attrbutes but when i get home i will work em out and add to post
mo/e
warding healer
HA/GVG
ward against harm {E}
heal area
heal other
orison of healing
kenetic armor(renewed every spell u use :P)
wild card( another healing like heal party or hb if u want)
infuse health
res sig/rebirth/restore life(depends on what kinda skill u like :P
healing - 16 12 + 3 +1
water - 12
earth - rest should be 4 i think
best thing is to do is set up if u playig gvg around the flag cap, cast ward agaist harm around the flag cap, u will need a prot healer in ya party to keep ya alive while casting, once u have this up, tell the prot to stand in the ward along with all the other spell casters,, if u have another warder in your groupe this will help, remember to re cast ward against harm when it is ready cause it shold have a 20 sec regen and a 20 sec lasting time, uber protection against elements and melee and wid a prot healer this build rocks, i added in infuse health because of the wid use of starburst/flame burst teams and spiker it is a good skill to have handy, if i need to cast infuse health then u can use heal area that will heal others aswell
if any one tries this out by monday tell me how it goes cause i need to cap the skill to use it on me pve monk :S
if any one see's any problems with this build, plz tell me cause i only just thought it up
ibbo
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Nov 12, 2006, 02:00 AM // 02:00
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#2
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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No energy, not enough healing, condition and hex removal lacking, res on a monk. Try again.
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Nov 12, 2006, 02:13 AM // 02:13
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#3
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Almost everything in that build costs 10 energy and if you expect to keep up Kinetic armor, you better be spamming some skills. The end result of this is that you will run out of energy FAST. Personally I suggest you leave warding to eles or some other support char and focus on energy/time efficient healing using as few attributes as possible.
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Nov 12, 2006, 03:38 AM // 03:38
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#4
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Ascalonian Squire
Join Date: Sep 2006
Location: YoUr MinD
Guild: Team U S A World Police [PoPo]
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Nov 12, 2006, 09:31 AM // 09:31
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: MA
Guild: Kame
Profession: Mo/W
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Shux, why didn't I think of this!
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Nov 12, 2006, 10:02 AM // 10:02
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#7
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Krytan Explorer
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you have a ward that i suppose you want to use, this means you lose mobility, because you have to stay in the ward
you are using kinetic armor as a central skill in your build. this means you need to spam heals, and with all the 10 energy spells you have that will quickly result in you having no energy
fact is unless you have a BiP necro supporting you you wont have energy for much more than 10 seconds
i used to play around with a similar build. (similar in the sense that i was using kinetic armor)
It was intended as an RA monk (since you are always the target in RA)
kinetic armor
armor of earth
orison of healing
healing touch
balthazar's spirit
mend ailiment
remove hex (i think)
and then something else. probably essence bond
it worked to some extend, but you need people hitting you to have enough energy
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Nov 12, 2006, 07:47 PM // 19:47
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#8
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Academy Page
Join Date: Oct 2006
Location: United States of frigging America
Guild: Anet Nerfed [IT]
Profession: Mo/Me
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Quote:
Originally Posted by Envy Eternum
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That just about says it all
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